Stack
- Three.js
- WebGL
- Procedural
Overview
A navigable solar system with planets at relative scale, physical lighting, and orbital camera controls. A sandbox for testing astronomical rendering techniques.
The intent was to make a system that felt real without being a scientific replica. Textures are procedural, motions respect real ratios, and you can shift from a global view to a close-up without jumps.

Have a project in mind?

